State of the market
Everything below is recomputed in your browser from the current price archive, so it is never a screenshot of last month. It answers one question: how many of the thousands of "profitable" spreads on this trading post can a person reach.
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Tradeable items trackedHave both a buy order and a sell listingSpread survives the 15% cutNet margin of 5% or betterPlus 1,000 units of depth on both sidesPlus net margin of 10% or betterPlus a buy price of 1 gold or moreNothing cleared every filter. In this snapshot of the market no item fit all four conditions at once.The liquidity funnel
| Filter | Items left | Share |
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— items, or — of everything with a live two-sided market, clear the 15% fee: on paper this market is almost entirely profitable, which is why a naive scan produces thousands of opportunities. From there the list collapses twice. Adding order depth cuts it to —, because a wide spread usually means nothing is trading. Requiring a buy price above a gold leaves —. That last number is the one you actually get to work with.
What survived
Deep on both sides, 10% net or better, priced above a gold.| Item | Buy order | Sell listing | Profit / unit | Margin | Depth |
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What matters here is less any single row than what keeps turning up in the list. Dyes, crafting components, food, runes, infusions: things the game destroys when they are used. Cosmetics and weapons accumulate forever and their spreads grind shut, while anything consumed has to be replaced by everybody, every day, which is what holds a spread open long enough to stand in it.
Top of the order book
| Item | Type | Buy order | Demand |
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The highest standing buy orders, meaning gold players have already committed rather than prices somebody hopes for. The composition says more than the names: once fractal infusions and permanent convenience contracts are set aside, the expensive end of this economy is cosmetic.
Demand with nothing to buy
Wanted at least three times more than is listed.| Item | Demand / supply | Demand | Supply | Buy order |
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These are items where standing demand runs far ahead of what is on the shelf. Some of this is a festival or a patch passing through. The entries that stay here for years are structural: a fixed faucet feeding an unlimited drain, which is the shape of every currency in this game that quietly appreciates.
Figures come from the same archive behind the item pages and move with the market. Depth is what is queued on the book, not what changes hands; treat it as a floor on liquidity rather than a measure of it.