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The six festivals: what runs when, and which to keep

Guild Wars 2 runs six recurring festivals a year, each with its own maps, currencies and skins. The calendar, what each contains, and why festival skins behave oddly on the market.

On this page
  1. The calendar
  2. The year, month by month
  3. What each one is known for
  4. Why the veterans go quiet about the good ones.
  5. Why a newcomer should care
  6. The market angle
  7. The practical advice

Six festivals return every year, on roughly the same dates, and each brings back its own maps, activities and currencies. They are free, they need no expansion, and a new player can join any of them on their first evening.

They also quietly matter to the market, which is the part this site can say something about that a calendar cannot.

The calendar

Festival Usually runs Where What it is
Lunar New Year late January to late February Divinity’s Reach firecrackers, Lucky Envelopes, luck and gold
Super Adventure Festival mid April to early May Rata Sum the Super Adventure Box, a platforming dungeon
Dragon Bash early to late June Hoelbrak hologram stampedes, races, arena challenges
Festival of the Four Winds late July to late August Labyrinthine Cliffs, Crown Pavilion races, adventures, Queen’s Gauntlet, Boss Blitz
Halloween mid October to early November Lion’s Arch, Mad King’s Realm the Labyrinth, the Clock Tower, Your Mad King Says
Wintersday mid December to early January Divinity’s Reach Winter Wonderland, Bell Choir, Toypocalypse, snowball fights

Dates shift by a few days each year, so treat these as seasons rather than appointments.

The year, month by month

Six festivals, and between them they cover most of the calendar. Dates shift by a week or two each year, so treat these as seasons rather than appointments.

Festival When Signature thing
Lunar New Year late January to late February Dragon Ball arena, firecrackers, Lucky Envelopes
Super Adventure Festival mid April to early May Super Adventure Box, a full platforming game
Dragon Bash early to late June holographic dragon minions and races
Festival of the Four Winds late July to late August Labyrinthine Cliffs, Queen’s Gauntlet, Boss Blitz
Shadow of the Mad King mid October to early November the Clock Tower and the Mad King’s Labyrinth
Wintersday mid December to early January Winter Wonderland, Snowball Mayhem

Add those up and Guild Wars 2 spends roughly half the year in a festival. That is not an accident; it is the shape of a game with no subscription, which needs reasons for people to come back rather than reasons for them to stay.

What each one is known for

Lunar New Year is the luck festival, and the one most tangled with the economy: envelopes open into coins and materials, and the whole thing runs on gambling instinct.

Super Adventure Box is a full platformer wearing a Guild Wars 2 skin, styled as a 1990s console game. People who dislike jumping puzzles dislike it intensely. Everyone else waits all year.

Dragon Bash is the loudest and the shortest to learn: run in, hit holograms, collect.

Festival of the Four Winds is the biggest in surface area, two maps of races, adventures and single-combat arenas (in detail).

Halloween owns the game’s most famous jumping puzzle, the Mad King’s Clock Tower, and the Labyrinth, which is one of the friendliest group farms in the year.

Wintersday is the cosiest, mostly mini-games, and the one that pulls back the most lapsed players.

Why the veterans go quiet about the good ones.

Ask in map chat which festival is best and you will get Super Adventure Box, and you will get it from people who sound slightly embarrassed.

It is a full 8-bit platforming game hidden inside an MMO, built as an April Fools’ joke in 2013 that ArenaNet took seriously and kept. It has three worlds, a difficulty mode that will defeat you outright, and a musical score people still listen to outside the game. Nothing else in Guild Wars 2 is anything like it, and it exists for about three weeks a year.

Halloween’s Clock Tower is the other one. A jumping puzzle in rising liquid, with the camera fighting you and eight other players’ animations covering the platform you need, and it comes back one month a year and defeats a large fraction of everyone who tries.

Both of these are the opposite of how the rest of the game treats you. Guild Wars 2 is generous, scaling, forgiving, and content is designed so twenty strangers succeed together. Then once a year a clock tower says no, personally, to you.

That contrast is exactly why people remember them. The advice worth carrying: do not skip a festival because you are mid-collection on something else. The collection will be there in November. Super Adventure Box will not.

Why a newcomer should care

Everything is free. No expansion gates a festival. If you own only the base game, festivals are the single largest pile of content available to you.

They are the easiest achievement points in the year (why AP matters), because festival achievements are built for casual participation.

They teach the game sideways. Races teach mounts, the Gauntlet teaches your class under pressure, the Box teaches patience.

The market angle

Festival items behave unlike anything else on the trading post, and the pattern repeats every year.

Supply arrives in a flood, then stops. During the two or three weeks the festival runs, thousands of players farm the same currencies and dump the same materials. Prices sag. Then the festival ends and nothing new enters the supply for eleven months.

Which means the cheap moment is while it is running, and the expensive moment is the month before it returns.

That is a real pattern rather than folklore, and the honest caveat is that it is also widely known, so the easy version of the trade is already priced in. What still works is patience: buy what you want during the festival because you want it, not the week after somebody posts a guide about it (how the fees change the maths).

Skins unlock permanently. Anything you unlock into the wardrobe this year is yours forever, whether or not you keep the item (how the wardrobe works).

The practical advice

Do the festival that is running. It will not be back for a year, and whatever you were farming instead will still be there next week.

Start with the achievements marked easy. Festival categories are usually generous, and half of them complete while you look around.

Do not try to finish everything. Every festival has a long collection meant to span multiple years. Chasing it in one season is how a holiday becomes a job.

Questions people ask

How many festivals are there and when?

Six a year: Lunar New Year in Jan–Feb, Super Adventure Box in Apr–May, Dragon Bash in June, Four Winds in Jul–Aug, Halloween in Oct–Nov and Wintersday in Dec–Jan.

Do festivals need an expansion?

No. Every festival is free and open to base-game accounts, which makes them the largest pile of content available without buying anything.

When are festival items cheapest?

While the festival is running, because thousands of players farm and sell the same things that week. Supply then stops for eleven months.