Guides/Legendaries
Legendary armour: four sets, one shared reward
Open world, raids, PvP or WvW. Each mode has its own legendary armour with its own currency and its own timeline. What each path costs and which one suits how you already play.
On this page
Legendary weapons get all the attention, and armour is where the system pays off hardest. A weapon frees one slot from bookkeeping. A full armour set frees six, on every character you own.
The interesting part is that there is no single path to it. Four sets exist, one per game mode, and they are equivalent once equipped.
What every set gives you
The same three things, regardless of which one you earn:
- Attributes change for free, any prefix, as often as you like
- Runes swap for free, which matters more than it sounds (why)
- The whole account wears it through the Legendary Armory, at the same time rather than passed around
Stats are ascended tier, so nobody hits harder for owning it. What you stop doing is maintaining four separate ascended sets for four builds.
What the Armory changes
The reason to do any of this has nothing to do with looks.
Legendary armour lives in the Legendary Armory, which means one set is equipped on every character on your account at the same time. Not shared, not transferred, not moved back and forth in the bank. Present, on all of them, at once.
Add free stat swapping and free rune swapping to that and something quietly disappears from your evening: the entire chore of gearing. No more crafting a second ascended set for the character you play on Sundays. No more deciding whether this build is worth 60 gold in runes before you try it.
That is what six months of tickets buys. Not power, since ascended already gives you the same numbers, and not a skin, since some of these sets look plainer than gear you can craft this afternoon.
It buys never thinking about gear again, on every character you will ever make. For a player who rotates through five professions, that is the single largest quality-of-life purchase in the game, and it is the reason people grind eighteen weeks of a game mode they did not previously care about.
The four paths
Obsidian armour, open world
Needs Secrets of the Obscure. Earned from open-world content, with no group required and no weekly reset holding you back.
The bill: Vicious Fangs and Large Fangs, Mystic Clovers, Mystic Coins, Globs of Ectoplasm, Obsidian Shards, Spirit Shards, and a stack of catalytic reagents. There is an upgrade to Suffused Obsidian for heavier visual effects.
This is the path most players should take. It asks for no schedule and no other people.
Perfected Envoy armour, raids
Needs Heart of Thorns. Paid for in Legendary Insights: 150 for the first set, 300 for the pieces after it.
Time-gated by weekly raid clears, so the limit is the calendar rather than the gold (what raids are).
Ardent Glorious armour, PvP
Earned through Monthly Automated Tournaments and PvP League play: roughly 300 PvP League Tickets and 3,200 Ascended Shards of Glory for the set.
Three seasons is the fastest realistic completion. The Mistforged variant wants PvP Rank 100 on top (what PvP is).
Triumphant Hero’s armour, WvW
Paid in WvW Skirmish Claim Tickets: 7,880 for the standard set, plus 3,000 Memories of Battle. The Mistforged version needs WvW Rank 500 and climbs to 10,500 tickets and 6,000 memories.
Realistically 18 to 24 weeks, because tickets come from a weekly track that caps (what WvW is).
The four paths, in numbers and weeks
The sets are identical in function and wildly different in what they cost you. These are the figures that decide it.
Obsidian (open world, Secrets of the Obscure). Mystic Clovers plus enormous piles of open-world materials: 100 Vicious Fangs, 250 Large Fangs, 50 Sharp Fangs and the same shape again in scales, claws and bones. No raids, no competitive play, no rank requirement. It also has a visual upgrade path to Suffused Obsidian that the others do not.
Perfected Envoy (raids). 150 Legendary Insights for your first set, and 300 for every set after it. Fifteen Mystic Clovers and 25 insights per piece, and both Envoy collections completed first. Hard time gate: the wings reset weekly, so several weeks minimum no matter how good you are.
Ardent Glorious (PvP). 300 League Tickets and 3,200 Ascended Shards of Glory. The season cap is 120 tickets, so that is three full seasons at minimum, and the Mistforged version wants PvP rank 100 on top.
Triumphant Hero’s (WvW). 1,310 Skirmish Claim Tickets and 3,000 Memories of Battle for the standard set. The Mistforged version doubles both to 2,620 and 6,000, and asks for WvW rank 500. At roughly 455 tickets a week, that is 18 weeks for the plain set and around 24 for the shiny one.
Read those four together and the choice stops being about difficulty. Every one of them is a calendar. The only real question is which game mode you are willing to open for six months.
Which to pick
The honest rule: the one for the mode you already enjoy. All four end in the same armoury slot.
If you play alone in the open world, Obsidian. If you already raid weekly, Envoy is nearly free of extra effort. If WvW is your evening habit, the tickets accumulate whether or not you were aiming at armour.
What does not work is picking a mode you dislike because a spreadsheet called it faster. Every path here is measured in months, and months of content you resent is the most expensive currency in this article.
Start collecting before you decide.
Three things appear in every path: Mystic Clovers, Mystic Coins and Globs of Ectoplasm. Their prices sit at the bottom of this page, live.
Coins arrive from daily rewards whether you plan for them or not, so the only decision is whether you spend them on something small in the meantime. Two years of not spending them is worth more than any farming route (where gold comes from).
A word on what this buys
Six slots of freedom sounds abstract until the first time you change your whole build in a bank window instead of a shopping trip.
Before legendary armour, trying a support build means buying a set, and you weigh whether the experiment is worth the gold. After it, you press a few buttons and find out. Plenty of players discover a build they love only once changing their mind stops costing anything.
That is the real reward: not power, but the end of a small tax on curiosity.
What this costs right now
live Trading Post prices| Item | Buy order | Sell listing |
|---|---|---|
| 199 | 209 | |
| 3121 | 3185 | |
| Everything above | 241 |
Questions people ask
How many legendary armour sets are there?
Four, one per game mode: Obsidian from the open world, Perfected Envoy from raids, Ardent Glorious from PvP and Triumphant Hero's from WvW. All are equivalent once worn.
Which legendary armour is easiest to get?
Obsidian, if you own Secrets of the Obscure. It needs no group and no weekly reset, so it moves at whatever pace you play.
How long does WvW legendary armour take?
18 to 24 weeks, because Skirmish Claim Tickets come from a weekly track that caps. The standard set needs 7,880 tickets and 3,000 Memories of Battle.
Does legendary armour hit harder?
No, the stats are ascended tier. What you get is free stat and rune changes plus access from every character at once.