Guides/Trading Post
Salvage or sell: how to stop losing gold on every drop
Every salvage kit with its exact percentages, what one use costs, and the short rule that decides the fate of each item in your bags.
On this page
Every drop has three fates: sell to players, sell to a vendor, salvage. You make that choice dozens of times a day, and newcomers bleed more gold there than anywhere else.
The good news is that the rule is short.
What a salvage kit does
Two numbers, and they are not the same thing:
Chance of rarer materials decides how often an item yields something better than basic cloth.
Chance of recovering upgrades decides how often you get your rune or sigil back instead of dust in its place.
The second number often matters more. A single Superior rune is worth more than the entire pile of materials the item would give.
Every kit
| Kit | Materials | Upgrades | Uses | Cost |
|---|---|---|---|---|
| Basic | 10% | 20% | 25 | 88 copper / 77 karma |
| Fine | 15% | 40% | 25 | 2s 88c / 252 karma |
| Journeyman’s | 20% | 60% | 25 | 8s / 2,800 karma |
| Master’s | 25% | 80% | 25 | 15s 36c / 5,600 karma |
| Mystic | 25% | 80% | 250 | 26s 24c + 3 Mystic Forge Stones |
| Copper-Fed | 10% | 20% | unlimited | 3c per use |
| Runecrafter’s | 20% | 100% | unlimited | 30c per use |
| Silver-Fed | 25% | 80% | unlimited | 60c per use |
| Black Lion | 50% | 100% | 25 | 300 gems / 50 Astral Acclaim |
The full table, with the numbers on it
Two figures decide everything about a kit: the chance to recover the upgrade sitting in the item, and the chance for rare materials.
| Kit | Upgrades | Rare materials | Uses |
|---|---|---|---|
| Crude | ~5% | 0% | 15 |
| Basic | 20% | 10% | 25 |
| Fine | 40% | 15% | 25 |
| Journeyman’s | 60% | 20% | 25 |
| Master’s | 80% | 25% | 25 |
| Mystic | 80% | 25% | 250 |
| Copper-Fed | 20% | 10% | unlimited, 3 copper a use |
| Silver-Fed | 80% | 25% | unlimited, 60 copper a use |
| Runecrafter’s | 100% | 20% | unlimited, 30 copper a use |
| Black Lion | 100% | 50% | 25 |
Read the Mystic row again. Same rates as a Master’s kit, ten times the charges, and it comes out of the Mystic Forge for a handful of silver and three stones. Players who have not looked at this table spend years buying Master’s kits by the fistful.
The Black Lion kit is the only one with 50% on rare materials, and it can be bought for 50 Astral Acclaim in the Wizard’s Vault rather than gems. Keep it for ascended salvage and for the rares you care about.
Which of these are worth owning
Copper-Fed Salvage-o-Matic is the first gem-store purchase worth making. 3 copper a use, forever. It handles all the junk that used to sit in your bags.
Mystic Salvage Kit is the cheapest way to salvage rares. 250 uses at a price you stop noticing.
Runecrafter’s is the only unlimited kit that returns upgrades every time. Buy it once you are running expensive runes.
Black Lion Salvage Kit belongs to exotics with a costly upgrade inside. Spending one on anything else wastes it.
The rule for deciding
Junk, the grey items, goes to a vendor without thought. That is what it is for.
Blue and green below 80 get salvaged with the cheapest kit. The materials feed crafting, and on the trading post such items sell for pennies.
Rare, the yellow items, is 🔴 the real fork. Rare weapons and armour at level 68 and above can yield Ectoplasm, a workhorse crafting currency. Compare the ecto price with the item price: if the item sells for less than the ecto it should produce, salvage it.
Exotic, the orange items, almost always sells. Exotics are worth far more than their materials. The exception is an expensive rune inside: then a Black Lion kit and the rune comes back.
Ascended is salvaged only with the dedicated kit, and only for Ectoplasm when the piece does not suit you.
About prices
The salvage-or-sell ratio shifts week to week. Ectoplasm rises and falls, and so do materials.
So any article with a fixed answer goes stale. Check the current numbers in the market section rather than memorising them.
The habit that quietly costs the most.
The mistake is not choosing the wrong kit. The mistake is using one kit for everything.
Feeding a green item into a Silver-Fed at 60 copper a use, over and over, all evening, is a slow leak that nobody notices because 60 copper never feels like money. Two hundred greens later it is a hundred and twenty silver, and you have recovered upgrades that were worth less than the salvaging.
Two kits on the bar solves it permanently. Copper-Fed for everything blue and green, three copper a go, no thinking required. Silver-Fed, Runecrafter’s or Black Lion for rares and above, where the upgrade inside justifies the higher per-use cost.
That is the whole discipline. It takes one afternoon to buy into and it pays back for as long as you play, which is a better return than almost anything else on the market.
Two habits that save the most
Do not hoard junk. Bags stuffed with blue rubbish send you back to town instead of letting you play.
Do not salvage what sells well. Obvious on paper, and still the most common newcomer mistake: salvaging an exotic on autopilot and receiving a lump of ore in place of two gold.
Questions people ask
Should I salvage or sell my loot?
Junk goes to a vendor, blues and greens get salvaged with the cheapest kit, exotics almost always sell. Rares are the real decision: compare the item price against the ectoplasm it should produce.
Which salvage kit should I buy?
The Copper-Fed Salvage-o-Matic from the gem store for everyday junk, and the Mystic Salvage Kit for rares. Those two cover almost everything.
Does salvaging destroy my rune or sigil?
Usually yes. Ordinary kits leave you materials only. An Upgrade Extractor or a Black Lion Salvage Kit returns the upgrade intact, which matters when the rune is worth more than the item.
Do I lose the skin if I salvage an item?
No. Salvaging unlocks the skin in your wardrobe, so you keep the appearance forever without keeping the item.