Guides/Making gold
Where gold comes from at 80, and where it does not
Not from killing things. The five real sources of income, what each asks of you, and why any guide quoting gold per hour is out of date before you read it.
On this page
Search for gold farming and you get routes, timers and numbers. Most of those numbers were true for one patch on one map, and the map has since been nerfed, buffed or emptied of people.
So this article does something different: it lists where income comes from structurally, and what each source costs you in attention. The prices at the bottom are live, which is more than a route can promise.
The five sources
1. Map rewards. Meta events, world bosses and map chests (how those work). You show up, a crowd does a thing, everyone gets paid. This is the baseline and it is unusually generous for how little it demands.
2. Materials you were going to walk past anyway. Nodes, salvage, drops. Nothing here feels like income, and over a week it adds up to more than most players expect (what to salvage).
3. Instanced content. Fractals, strikes and raids pay real gold plus currencies you cannot buy (the ladder). Higher rates, higher requirements: gear, understanding, sometimes other people.
4. Map currencies converted to materials. Unbound and Volatile Magic bought into bags, then sold. The most overlooked source in the game, because the currency looks worthless sitting in your wallet (what each currency is).
5. The trading post. Buying low and selling high, or crafting into demand. Unlimited ceiling, real risk, and a 15% cut on every trade (the arithmetic).
What people get wrong
Killing things is not income. Loot from ordinary enemies is close to worthless once you subtract the time. If a route has you grinding mobs, it is paying you in materials, and you should compare it against gathering those materials directly.
Gold per hour ignores the hour. A route that pays well and bores you into logging off has a real rate near zero, because you stop. The best farm is the one you would have played anyway.
Daily caps are everywhere. Most rich sources pay once per day or once per week: bonus chests, home instance nodes, raid rewards, the Wizard’s Vault. Doing them all takes far less time than grinding one of them repeatedly, and pays more.
A routine that holds up
Rather than a route, a shape. Twenty to forty minutes, most days:
- Wizard’s Vault dailies, which mostly complete themselves while you do the rest (the system)
- One or two world bosses that suit your schedule
- Home instance, if you have nodes (the maths)
- Deposit and salvage whatever accumulated
- One meta on a map you like, when you have the time for it
This will not top any leaderboard. It also never goes stale, needs no group, and survives every balance patch, which is more than can be said for the route that was optimal last year.
When the market becomes the answer
Once you hold twenty or thirty gold, trading starts to beat farming per hour of attention, with the difference that it can also lose.
Start boring: materials thousands of players consume daily, thin spreads, fast queues (candidates). The exciting items with enormous gaps are exciting because nobody is buying them.
Below are the materials most worth watching. These are live numbers from our own archive, updated hourly, which is exactly the part a written route can never give you.
What most gold guides leave out
Worth saying plainly, because most gold guides will not.
This game pays you reasonably for playing it and pays you slightly better for playing it efficiently. The gap between the two is smaller than in most MMOs, on purpose: there is no gear treadmill demanding a weekly income (why that matters).
Which means the honest answer to “how do I make gold” is usually “play more, and stop throwing away what drops”. Not satisfying. Consistently correct.
The players with the largest balances are mostly people who have been here a long time, spent little, and let daily rewards accumulate while they did whatever they enjoyed.
What this costs right now
live Trading Post prices| Item | Buy order | Sell listing |
|---|---|---|
| 199 | 209 | |
| 3121 | 3185 | |
| 2216 | 2554 | |
| 30 | 32 | |
| 28 | 29 | |
| Everything above | 267 |