Guides/Trading Post
Mystic Forge: four slots and the costliest mistakes
How the Mystic Forge works, what material promotion is good for, where Mystic Clovers come from, and which recipes destroy an item permanently.
On this page
The Mystic Forge is a station that takes exactly four items and returns one. The game never explains it, the recipes appear nowhere in the interface, and mistakes here cost more than anywhere else.
No legendary weapon exists without it.
Where it is
The famous one stands in Lion’s Arch, with Miyani beside it selling components.
There are others in Crystal Oasis, at the Wizard’s Tower, and on WvW maps. The Mystic Forge Conduit opens the forge from your inventory wherever you happen to be standing.
The rule of four
You put in four items of the same rarity. The output matches the input type: four swords give a sword, four helmets give a helmet.
For equipment the chance of a higher rarity is about 20%. Four times out of five you get back what you put in, or worse.
So it is a lottery with a reliably negative expectation rather than an upgrade path. It exists as a sink that pulls surplus items and gold out of the economy.
What people use it for in practice
Material promotion. The most common and most useful case: lower-tier materials become higher-tier ones. When ore is cheap on the market and ingots are expensive, the forge converts one into the other.
Mystic Clovers. A required component of every legendary (where a legendary starts). The recipe succeeds around 31% of the time, which is why clovers cost more than the paper maths suggests.
Precursors. A legendary weapon needs a precursor, and the forge is one route to one. An expensive route.
Small things. Mixing dyes, combining runes and sigils, transmutation.
What promotion looks like
“Promote your materials” is advice repeated everywhere and explained almost nowhere, so here is the shape of the recipe.
For common crafting materials you feed in 250 of the tier below, 1 of the tier you want, 5 dust of that tier, and a handful of Philosopher’s Stones: one for tier 2, up to five for tier 6. Refined materials use the same recipe with double the stones. Fine materials (blood, venom, totems and friends) want 50 of the lower tier instead of 250.
The output is a range, not a number: roughly 40 to 200 units for tiers 2 through 5, and only 10 to 40 at tier 6. That range is the whole story. A single promotion can feel like robbery; twenty of them average out to something sensible. If you cannot stomach the variance, do not start.
The currency you forgot you had
Philosopher’s Stones cost 1 Spirit Shard for 10, from Miyani in Lion’s Arch or any Mystic Forge Attendant.
Spirit Shards are the currency most players have hundreds of and no plan for. They pile up from level-ups after 80 and then sit there. Material promotion is the main thing in the game that turns that dead pile into something the market will pay for, and that alone is worth knowing before you decide the forge is a scam.
Clovers, in bulk
The single-clover recipe is 1 Obsidian Shard + 1 Mystic Coin + 6 Globs of Ectoplasm + Philosopher’s Stones, and it works about 31% of the time.
There is also a batch version: 10 Obsidian Shards + 10 Mystic Coins + 10 Globs of Ectoplasm + 10 Mystic Crystals. Same odds underneath, one click instead of ten, and considerably less time spent watching an animation while your legendary budget evaporates.
Nobody enjoys this step. Everyone building a legendary does it anyway, and the mood in map chat when someone reports a bad clover run is one of the more relatable things in the game.
🔴 The warning that matters
Never put an ascended precursor into a stat-change recipe. The item is destroyed permanently, with no confirmation and no way back.
This is the single most expensive mistake available in the game. People have lost items worth hundreds of gold to it.
The general rule: before dropping anything into the forge, check what that thing sells for on the market. If it is worth more than the expected output, keep it.
Should a newcomer touch it
The short answer is no, except for materials.
Promoting materials is useful and predictable. Feeding equipment in and hoping for a better rarity spends items you could have sold.
Mystic Coins are worth collecting rather than spending. They drip from daily rewards (Wizard’s Vault) and have spent years as one of the steadiest assets in the economy.
What this costs right now
live Trading Post prices| Item | Buy order | Sell listing |
|---|---|---|
| 199 | 209 | |
| 9000 | 12000 | |
| Everything above | 12210 |
Questions people ask
How does the Mystic Forge work?
It takes exactly four items of the same rarity and returns one of the same type. For equipment the chance of a higher rarity is about 20%.
Is the Mystic Forge worth using?
For material promotion, yes, and it is predictable. For throwing equipment in hoping for better rarity, no: the expectation is negative and it exists as a gold sink.
What must I never put in the forge?
An ascended precursor into a stat-change recipe. The item is destroyed permanently, with no confirmation and no way back.
Where are the Mystic Forge locations?
The best-known one is in Lion's Arch beside Miyani, plus Crystal Oasis, the Wizard's Tower and WvW maps. A Mystic Forge Conduit opens it from your inventory.