Guides/Trading Post
Bank and material storage: the real fight in this game
Bank tabs, 250 to a material stack, deposit-all in one click, and the order crafting pulls resources in. The small system that decides whether playing feels comfortable.
On this page
Plainly: the thing a Guild Wars 2 player does most often after a hundred hours is not fighting dragons. It is sorting inventory.
The game is generous with drops. Every activity gives something, every bag opens into three more things, and a week in your bags are full. Storage here is not a side system; it is one of the most important ones.
The bank
One tab free, up to 18 more purchasable, so 19 maximum.
Each tab holds 30 slots and costs 600 gems (what else is worth buying from the store).
The bank is shared across the account. The exception is soulbound items: you can deposit them, and only the character they belong to can take them out.
Material storage
This is separate from the bank, and it is what saves you most.
250 of each material type by default. It expands with Material Storage Expanders, up to 10 of them, raising the cap to 3,000 per type.
The part that matters: Deposit All Materials, one button that sweeps every material out of your bags and into storage. It works from anywhere, with no trip to a banker.
If you take one thing from this article, take that button. It saves hours.
579 kinds of material, and what that means.
Material storage holds 250 of each type by default. Every Material Storage Expander adds another 250, and the ceiling is 12 stacks, which is 3,000 of a single material.
Now the number that puts it in perspective: the game tracks 579 distinct material types. Basic and intermediate and advanced crafting materials, ascended materials, gemstones, cooking ingredients, scribing supplies, festival items.
Five hundred and seventy-nine separate lines, each one holding up to three thousand things, none of it taking a single slot in your bags.
Nobody designed that in 2012. It grew, one expansion and one festival at a time, and material storage is the thing that keeps it from being unplayable. Turn off the “deposit all materials” button for one week and the game becomes an inventory management simulator.
🔴 The order crafting pulls materials in
The detail that catches everyone who trades.
Crafting consumes resources in this order:
- Inventory
- Bank
- Material storage, last
So if you are holding ten iron ingots in your bags to sell, and then craft something, the game takes those and not the ones in storage.
It sounds trivial until you discover you have eaten the stack you set aside for an expensive order.
Where to open the bank
- Bankers in cities and settlements
- Any crafting station, which also gives access
The second one is not widely known and saves a lot of walking: start crafting and your storage is already there.
The guild vault
One more free warehouse: the Guild Vault. You can found a guild alone, with no other people involved, and gain the extra space (about guilds).
One limit: bound items cannot go in. For materials and skins it works.
The expander question
The expanders are the only storage purchase people argue about at length, so here is the shape of it.
You will not fill 250 of most materials. You will fill 250 of about a dozen of them, and they are the same dozen for everybody: ectoplasm, the top-tier ores and logs, silk, leather, the mithril and elder wood that every crafting discipline eats.
Which means the honest answer is that the first expander or two is worth it and the twelfth is a vanity purchase, unless you are the kind of player who supplies a guild with legendary components.
There is a cheaper move most people miss. Materials sell on the trading post from inside storage, so a full stack is a decision, not a problem. If ectoplasm is at a good price and your bar is full, that is the market telling you something rather than the game asking you for gems.
What to do about all this
Deposit materials immediately. The Deposit All button should become a reflex in your first week.
Do not keep gear “for later”. The most common cause of full bags is yellow and blue items you intend to salvage one day. Salvage them now (with what).
Buy tabs before skins. Your first gems belong here. How your character looks does not change how much time you spend in the inventory screen.
Shared slots are a different problem. They are not about volume; they are about not shuttling tools between characters. Different need, different purchase.
A short thought to close on
In most MMOs inventory space is a tax: the game is made deliberately awkward so that you pay for comfort.
It is a tax here too, no argument. With one difference that matters: material storage holds 250 of everything for free, and the deposit-all button works from anywhere in the world. The baseline comfort was given to you, and the money is charged for the surplus.
That is closer to rare than to normal. And it is one reason people come back to this game after years away: it does not punish you for having left.
Questions people ask
How big is material storage?
250 of each material type for free, expandable to 3,000 with up to ten Material Storage Expanders. Deposit works from anywhere in the world.
Why did crafting eat the materials I set aside?
Because crafting draws in this order: inventory first, then bank, then material storage last. A stack kept in your bags for selling gets consumed before the stored one.
How many bank tabs can I have?
One free and up to eighteen more at 600 gems each, nineteen total, thirty slots per tab.
Can I store soulbound items?
Yes, but only the character they are bound to can take them back out.