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Guides/Endgame

World bosses and metas: the softest way into group content

Fourteen bosses on a global two-hour rotation. Nothing to organise: turn up, fight, take the chest. Which ones to start with on a fresh level 80.

On this page
  1. How it works
  2. The schedule
  3. Rewards
  4. Where to start
  5. How metas differ
  6. Practical advice

The first question after level 80 is where to go if you would rather not arrange anything with anyone. The answer is world bosses: group content that needs no group.

How it works

A world boss is an open-world event. You arrive on the map at the right time, fight alongside a crowd of strangers, and a chest appears when the boss dies.

Nobody assembles anything, nobody inspects your build, nobody scolds you for mistakes. You show up and you fight.

The schedule

Bosses spawn simultaneously across every copy of the map, on a global schedule. There are fourteen main ones, rotating every two hours to cover a full day.

Admiral Taidha Covington, for instance, appears at 00:00, 03:00, 06:00 and onward through the cycle.

The most useful command in the game: type /wiki wb into chat and a page opens with the current and upcoming bosses. Nothing to memorise.

Rewards

A defeated boss pays a chest, once per day per character.

There is also a separate bonus chest holding a rare or exotic item, but that one is once per day per account rather than per character.

⚠️ To receive rare-quality rewards your character has to be at least level 40.

Chests contain Dragonite Ore, a material that refines into ascended equipment. For someone who has just hit 80, that is one of the more accessible routes to ascended.

Where to start

The easiest ones, marked in the wiki with a single difficulty dot:

  • Svanir Shaman Chief
  • Fire Elemental
  • Shadow Behemoth
  • Great Jungle Wurm

They are quick, they carry almost no mechanics, and a crowd always turns up. Ideal for learning the format.

How metas differ

World bosses run on the global timer and amount to a single fight.

Metas are multi-stage events on a specific map with longer cycles. Octovine in Auric Basin, for example, or Dragonstorm in its own arena. They sit outside the main boss timer while paying comparable group rewards.

Metas are longer and harder: several phases, sometimes real coordination, and failure is possible. The rewards are correspondingly better.

Practical advice

Do not chase all fourteen. Pick two or three that fit your hours and run them regularly. The bonus chest is once per account per day regardless.

Use them as a warm-up. Twenty minutes of bosses leaves you with materials, gold and progress in the Vault, since some of the daily objectives close on them.

Then move to expansion metas. Once bosses feel routine, metas ask you to understand what is happening. After those, fractals and strikes open up.